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Scrapyard Bob
EVE University Ivy League
638
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Posted - 2012.01.25 02:21:00 -
[1] - Quote
Anya Ohaya wrote:Small POS fuels costs are about 4 million a day (maybe less one fuel prices settle).
Over the summer, it was about 330-350M per 30 days for a large tower, going up to more like 400M to 420M per 30d. Today, if you build the blocks from the raw materials, the cost is 370-410M (and Gallente at 515M). Small towers are now exactly 1/4 of the large tower's cost per month (instead of roughly 1/3 the cost of a large).
So roughly 3.3-3.5M per day at the moment for a small tower if you make your own fuel pellets.
Amarr: 94 / 187 / 371 - 12894 ISK/u Caldari: 99 / 195 / 388 - 13476 ISK/u Gallente: 130 / 258 / 514 - 17863 ISK/u Minmatar: 104 / 206 / 411 - 14257 ISK/u
(Fuel block prices of 19-21k per unit won't last. The underlying component prices mean that they only cost 13-15k to make right now.) |

Scrapyard Bob
EVE University Ivy League
638
|
Posted - 2012.01.25 02:23:00 -
[2] - Quote
Nekopyat wrote: More importantly, if you are playing solo and have a POS up, be careful to log in every day. A while back I could not log in for a weekend and returned to find myself wardecced and my tower destroyed. Not being a **** is not enough, and staying away from populated systems will not do it. Small corps are easy pickings and modules are worth more then the wardec fee.
EVEMon is pretty much a must-have for this situation. That way you can have it check for "notifications" on a regular basis and alert you. |

Scrapyard Bob
EVE University Ivy League
646
|
Posted - 2012.01.26 13:41:00 -
[3] - Quote
Jarnis McPieksu wrote: Correct. It isn't expensive if you pick a less busy system. A few million a month.
In the quieter regions, offices which are 5+ million per month are considered pricey. I know of quite a few systems where the rentals are below 500k per month.
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Scrapyard Bob
EVE University Ivy League
648
|
Posted - 2012.01.26 16:56:00 -
[4] - Quote
Calladad wrote:can you also research your BPOs in the pos from the safety of a high sec station or is it only copying?
Yes, assuming you have things setup correctly.
Pre-req for keeping your BPOs safely in the NPC station: - You must have a corporate office rented. - Same system as where the POS tower is. - Rented by the same corp who owns the POS tower. - BPO is kept in the appropriate corporate hangar division in the NPC station. - You must have access to withdraw/deposit funds from a corporate wallet division (same division as where the BPO is kept)
ME/PE research - BPO stays in station, but vanishes during the duration of the job. If the job is cancelled, BPO gets returned to the corporate hangar. When the job is completed, BPO gets returned to the same tab it started from in the corporate hangar. Since ME/PE produces zero output at the labs, you can use ME/PE slots of another corporation's labs in the same player alliance. Any consumable items (like "Research Reports") have to be placed out at the array and preclude the ability to do cross-corporation research on those BPOs.
Copies - BPO stays in corporate hangar in station, but the resulting copies will show up out at the mobile lab structure (in the appropriate tab). Due to permissions, you must be a member of the owner corp in order to retrieve your BPCs from the labs later. Which generally means you can't do cross-corporation copy jobs in an alliance situation.
Invention - BPO stays in station, but datacores, interfaces and any other consumables like meta modules have to be out at the mobile lab in the proper corp division tab. The results of the invention job (T2 BPCs) are created in the mobile labs, just like the copy process, which means you need appropriate corporation roles to retrieve the results. |

Scrapyard Bob
EVE University Ivy League
648
|
Posted - 2012.01.26 17:21:00 -
[5] - Quote
ioannis wrote:blueprint copys used in invention not BPO and the copys must be at the lab as well
T1 BPCs used to invent from can also be kept at the station hangar. Even though they get consumed they count as a "blueprint" so they can sit in the station.
(Same applies to the T2 BPCs used in the manufacturing step. They can stay at the station and just the ingredients have to be out at the assembly array.)
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Scrapyard Bob
EVE University Ivy League
648
|
Posted - 2012.01.26 17:25:00 -
[6] - Quote
Calladad wrote:well, pos production is faster right?
Most assembly arrays have a 0.75 time multiplier, so yes it's faster. Depends whether you want to dedicate some of your CPU budget towards assembly arrays rather then churning out more copies / research / invention jobs using lab arrays. Copy/ME slots are harder to find in hi-sec without a lengthy wait time, while manuf slots in quieter regions are generally zero-wait.
There's also the additional logistical effort of constantly (every few days) moving new raw materials out to the lab and bringing the finished goods back to the station.
(I do about half and half. There are a few select items that I build at an assembly array, but the big bulky stuff gets built in a nearby station slot. The jEVEAssets "stockpile" tool is invaluable for keeping the assembly array stocked with the right mix of raw materials.) |

Scrapyard Bob
EVE University Ivy League
651
|
Posted - 2012.01.27 18:23:00 -
[7] - Quote
Based on prices of around:
Coolant10,044.34 Enriched Uranium10,200.09 Mechanical Parts7,704.51 Oxygen239.53 Robotics65,944.54 Starbase Charter2,500.00 Heavy Water129.53 Helium Isotopes517.45 Hydrogen Isotopes634.06 Nitrogen Isotopes555.91 Oxygen Isotopes902.79 Liquid Ozone481.69 Strontium Clathrates490.09
The no-markup cost (if you make your own with zero waste, in a cheap station slot):
Amarr: 96 / 189 / 377 - 13097 ISK/u Caldari: 99 / 195 / 388 - 13481 ISK/u Gallente: 124 / 245 / 488 - 16950 ISK/u Minmatar: 104 / 206 / 411 - 14263 ISK/u |
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